The killer robot is the perfect minion of the alien overlords, the mad scientists, and (if you give it an arcane or steampunk flair) the diabolical sorcerer.
Killer robot
D20 System
HP: 34 | Ref: -3 | Fort: n/a | Will: +6
AC: 16 (Flatfooted: 16 | Touch: 7)
Speed: 20 ft.
Fist of steel +8 atk | 2d8+4
Raygun +1 atk | 4d6 fire dmg | 60 ft. | x3
- Limb disintegration (Fort DC 14)
Powers: DR 5/adamantium
Skills: knowledge (logic) +10
Vulnerabilities: illogical thought (as confusion for 1 round), magnetization (Will DC 16 or 4d6 dmg)
Treasure: high-frequency energy core
Risus
Individual Clichés
Logical precision (2), Strength of steel (4)
Grunt Squad Cliché
Merciless automaton death squad who think and act as one (11)
Wushu
Mooks
Threat Rating: 24
Hits per Round: 2
Nemesis
Chi: 3
Traits: Retro-Future Plasti-Steel Body (5), Nuclear-Powered Raygun (4), Vacuum-Tube Brain (3)
The Window
The killer robot has…
… inexorable Strength (d6)
… stiff, clunky Agility (d20)
… steel-reinforced Endurance (d10)
… instant and infallible Cunning (d8)
… electronic Perception (d10)
The killer robot is…
… a deathless automaton (d12)
… precise with a raygun (d8)
… susceptible to magnets (d30)
The killer robot carries…
… a partly charged heat-ray emitter
… a high-frequency energy core
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