Now, the issue with adding an environment feature is that it significantly restricts the versatility of your random encounter table. For example, a collapsing wall wouldn't generally make sense in a forest or along a river. So, I'm going to be posting a number of these random encounter tables, for various environments and genres. Today's will stick to the basics: underground high fantasy.*
Creature
1. A floating brain with psychic whips2. A band of vampiric goblins
3. An injured troll outcast
4. A zealot of the god of chaos
5. An dwarf who has been magically muted
6. An imp disguised as a stalagmite
Environment feature
1. Loud noises cause stalactites to fall2. Spore pods burst into noxious clouds if stepped on
3. A deep, fast river cuts through the area
4. A stone bridge that crosses a chasm into the fiery abyss
5. A pool of black water does not return that which falls in
6. A blasphemous, many-eyed statue emanates dread
Surprise
1. A swarm of shadow-bats are disturbed and descend from the ceiling to attack everyone2. An overzealous tomb raider arrives to steal the kill and loot the area
3. A pair of orc bruisers with a grudge against the creature arrive
4. The area is flooded with green light from an unknown source
5. The bones scattered in the area animate and attack
6. A more dangerous creature arrives and the original creature flees
* Otherwise known as Dungeons & Dragons.
The environment features here do a wonderful job adding another layer of complexity. I like that idea, good for GMs in a hurry!
ReplyDeleteThanks, Aaron! Encounters are usually better when they're designed with a specific campaign and player group in mind, but for GMs in a hurry (or looking for inspiration) I wanted these random encounters to provide more than just a monster or two.
Delete