Six-word sparks are phrases that get straight to the core idea of an adventure, setting up its most important aspects. Using only six words prevents the spark from becoming a full story before the players get involved. That limitation serves as a strength, allowing the story to develop alongside the PCs' actions, rather than in spite of their actions.
Six-Word Sparks
1. Townsfolk fall asleep; sorcerer demands payment.2. Swordmaker forges "unbeatable" sword, holds competition.
3. Living tornado ravages countryside, approaches city.
4. Merchant seeks mercenaries: Ghost Canyon shortcut.
5. Dogfolk mistaken for werewolves and persecuted.
6. Desert spirits drift northward, bringing sandstorms.
7. Dogs start disappearing from local homesteads.
8. Corpse-covered barge floats into wharf.
9. Stray cats gather in alleys, planning.
10. Beneath the lake, diamond knives glitter.
No comments:
Post a Comment