Play games. Tell stories. Have fun.

Friday, August 28, 2015

Six-Word Sparks XII: Miscellany

It's been a while since I posted any six-word sparks, so I thought it must be time once again.

Six-word sparks are phrases that get straight to the core idea of an adventure, setting up its most important aspects. Using only six words prevents the spark from becoming a full story before the players get involved. That limitation serves as a strength, allowing the story to develop alongside the PCs' actions, rather than in spite of their actions.

Six-Word Sparks

1. Townsfolk fall asleep; sorcerer demands payment.
2. Swordmaker forges "unbeatable" sword, holds competition.
3. Living tornado ravages countryside, approaches city.
4. Merchant seeks mercenaries: Ghost Canyon shortcut.
5. Dogfolk mistaken for werewolves and persecuted.
6. Desert spirits drift northward, bringing sandstorms.
7. Dogs start disappearing from local homesteads.
8. Corpse-covered barge floats into wharf.
9. Stray cats gather in alleys, planning.
10. Beneath the lake, diamond knives glitter.

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