By which I mean that I don't like sitting at the table, during a game, and rolling on a table to decide what (if anything) is going to attack the players while they're busy doing something else, like sleeping.
I do like random encounter tables, though, because they can provide inspiration in the planning stages of a session. And I like wandering monster tables for dungeons, because they can add to the theme of the dungeon and even move the plot along.
So, maybe I am a fan of random encounters, as long as they're done well and used sparingly.
At any rate, I like making random encounter tables, so here's one for a generic high-fantasy setting.
Roadside encounters (fantasy)
- A poorly dressed peasant selling trinkets from a shoddy wooden cart
- An unconscious woman with disheveled blue wings
- 2d6 bandit elves who are masquerading as traveling minstrels
- A depressed titan
- 1d4 lycanthrope children (siblings) who are hiding under an overturned cart
- An abandoned cart full of weapons and armor of varying quality and material
- A red flag planted in the middle of the road
- A young, silk-adorned red dragon charging a toll to pass through a canyon
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