But once the drow are beaten, what do they leave behind? You could take the Baldur's Gate route and have their equipment dissolve in direct sunlight, but that seems like a rip-off of the highest caliber. And drow can't just be carrying +1 scimitars and potions of cure serious wounds right?
In that light, I present to you a pair of tables to randomly generate some drow treasure.
Drow gear
1. Dridersilk armor2. 2d10 shadowcold arrows
3. Bladed staff with obsidian blades
4. Necklace of giant teeth
5. Onyx ring with the crest of a powerful family
6. Barbed nets with venom
7. 1d4 fungal poison gas pods
8. Underground transport disguised as a bullette
9. Lantern that illuminates only living creatures
10. Sealed spellbook
Drow spells
1. Deepfire2. Strangulation
3. Phantom stalker
4. Shadow pit
5. Burst of spiders
6. Touch of blight
7. Undo healing
8. Aura of subversion
9. Corrupt blood
10. Cloak of whispers
11. Crown of hate
12. Assassin's bell
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